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Playground Rules

Recess

TK- K  9:30 – 9:45

1st/4th   10:00 – 10:15

2nd/5th 10:20 – 10:35

3rd/6th   10:40 – 10:55            

Sidewalk and Hallway Areas

  • Students walk in a straight line
  • Students stay on the blue lines
  • Students are silent while walking in line
  • Students may not visit classrooms during a.m. or lunch recess, unless previously arranged with the classroom teacher. Students must have a hall   pass to visit another classroom during recess breaks.

Playground Entrance Procedures

  • Walk on lines
  • Wait to be excused on the blacktop by your teacher
  • Walk to the area of choice

Playground Rules

  • NO PLAY FIGHTING OR WRESTLING ALLOWED.​
  • Use bathrooms and drinking fountains appropriately and as intended.
  • Play on the blacktop areas only keeping out of restricted areas such as: hallways and in classroom corridors.
  • Leave all toys at home.
  • Walk on the blacktop except when playing an organized game.
  • Primary – Freeze once the bell rings.  Once the Yard Duty Teacher blows whistle, students walk quietly to their line.
  • Intermediate – stop playing once first bell rings, line-up on numbers.
  • Use the grass area between the goalpost for soccer.
  • No tackle football.
  • No socializing in the middle of any games.
  • Only soccer balls or footballs can be kicked.  Do not kick red balls, volleyballs, or basketballs.  Share your game with any interested parties.

Snack Area

  • Eat snacks only at picnic tables next to the shack.
  • Bring healthy snacks.
  • Throw trash in trash cans.
  • Do not share snacks.

Student Rules for Games and Play Areas

Play Structure

  • No running
  • No tag, chasing, or pushing
  • No throwing bark
  • Bars – go correct direction
  • Climb the ladders on the outside and move toward the middle platform
  • Slide – sit in the center of the slide and come down feet first with bottom on the slide
  • Stand in line
  • Take turns

Basketball Rules – Half Court

  • Five players per team for a total of 10 players per half court
  • Only full court if available and others don’t want to use it.
  • 1 Ball
  • Fouls – Must give up ball to opposing team
    1. Grabbing
    2. Pushing
    3. Tripping
    4. Elbowing
    5. Traveling – Moving without bouncing or dribbling ball
  • Jump Balls
    1. When ball tied up, play stops
    2. Teams must alternate taking the ball out 

Kickball Rules

  • Ten players per team for a total of 20 players
  • Batter (kicker) stands behind home plate before kicking the ball
  • Batter kicks the ball which has been rolled to him/her
  • Ball should be rolled only with moderate speed
  • If kicker kicks ball from grassy area they are out!
  • Kicker receives 3 pitches only
  • 3 outs change sides
  • Runners on base may not lead off or steal a base
  • Runner is out if ball arrives to base in a controlled manner (i.e. thrown and caught, not thrown at runner)

Foursquare Rules

  • Server bounces ball, then hits it underhand to any square.
  • The ball must bounce only once in the square and then that player hits it to another square
  • The ball must bounce before being hit to the next square
  • The ball must be struck with an open hand
  • Waiting players line up 3 feet from the game.
  • Stepping on or over the line is a foul, causing the player to be out (except when stepping out of your own square).
  • Players rotate towards square A.  Only the person who is “out” leaves the game.  New players enter at square D.
  • Square A is always the server
  • If the ball hits on a line, it is an out for the hitter.

If the ball is made to bounce over an opponent’s head, it is an out for the hitter.

Tetherball Rules

FOULS:

  • Hitting the ball with any part of the body other than the hands.
  • Stopping continuous play by holding or catching the ball.
  • Touching the pole with any part of the body.
  • Touching or hitting the rope.
  • No Climbing of the pole or adjusting of the rope and chain are allowed.

PENALTY:

A player who commits any of the fouls listed above forfeits the game to his opponent.  Play stops immediately after a foul has been committed.

SCORING:

The game is won by the player who first winds the rope completely around the pole or by forfeit in the case of a foul committed by an opponent.  5 wins in a row, must rotate out.

Freeze Bell

  • When students hear the bell, all movement stops immediately.
    1. Students stand in place
    2. Balls and/or equipment is held in hands
    3. If on play structure, students are to stand where they are
  • When the whistle blows, students may go to the bathroom/get water and then walk to their lines.
  • Students line up one after the other or in assigned order.
  • Hands are folded, in pockets, or at their sides ready to go inside and learn.